El portal de los estudios de comunicación desde 2001

Edición en español

Edició en català Edição en português

Novedades editoriales

Princess Mononoke. Understanding Studio Ghibli's Monster Princess

Autor: DENISON, Rayna

Editorial: Bloomsbury Academic

Categoría: Expresiones audiovisuales

Enlace: https://www.bloomsbury.com/uk/princess-mononoke-9781511354878/

 

 

Princess Mononoke (1997) is one of anime's most important films. Hayao Miyazaki's epic fantasy broke domestic box office records when it came out in Japan, keeping pace with the success of Hollywood films like Titanic (1997). Princess Mononoke was also the first of Studio Ghibli's films to be distributed outside Japan as part of a new deal with Disney subsidiary Buena Vista International. Coinciding with the 21th anniversary of the release of the film, Rayna Denison curates this new collection to critically reflect on Princess Mononoke's significance within and beyond Japanese culture. The collection investigates the production, and re-production, processes involved in the making of Princess Mononoke into a global phenomenon and reevaluates the film's significance within a range of global markets, animation techniques, and cultures.
In revisiting this undeniably important film, the collection sheds light on the tensions within anime and the cultural and social issues that Princess Mononoke explores, from environmental protection to globalization to the representation of marginalized groups. In this remarkable new collection, Princess Mononoke is examined as a key player during a major turning point in Japanese animation history.




También te puede interesar...

  Dimensões Transmídia
Fernando Irigaray, Vicente Gosciola e Teresa Piñero-Otero (Orgs.)

La multiplicación de contenidos transmedia, y de análisis en torno este fenómeno, han propiciado su expansión más allá de la industria del entretenimiento, conquistando nuevos territorios. Pese a que [...]

  Interactivity, Game Creation, Design, Learning, and Innovation
Brooks, Anthony, Brooks, Eva, Sylla, Cristina (Eds.)

This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI [...]

  Comics and Stuff
JENKINS, Henry

Considers how comics display our everyday stuff—junk drawers, bookshelves, attics—as a way into understanding how we represent ourselves now For most of their history, comics were widely [...]